What you get
- 3 square floor plates (10 m, 15 m, 20 m) as instanced GLB
- spectre_instances.json per plate for DCC rebuilds
- Merged STL, SVG, lookdev PNGs, and palette JSON
- Blender + Unreal import guides and commercial LICENSE
Pipeline
Drop the GLB into Blender or Unreal. One node per tile. Palette JSON and lookdev stills are included so materials are not guessed from a grey mesh.
Patch edges are not seamless. Hide them with architecture. Custom seeds and masks: aperiodicgenerator.com